Medium Undead, Chaotic Neutral
Armor Class 18 (Plate)
Hit Points 23 (5d8 + 6)
Speed 30 ft., Climb 15 ft.
STR
13 (+1)
DEX
15 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
6 (-2)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 18
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Semi-incorporeal. The astraghoul can enter an occupied space.

Actions

Multiattack. The astraghoul make one bite attack, one claw attack, and one shadowy great mace attack.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2d8 + 2 piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2d8 + 2 slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 CON saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Shadowy Great Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 1d10 + 3 bludgeoning damage and the target must succeed on a DC 13 CON save or be blinded for 1 minute.

Description

With their razor-sharp teeth and jagged claws, astroghouls roam the halls of the Cerasal’s palace, driven by an insanity that can only be helped by devouring humans.

Habitat: SwampUnderdarkUrban

LiamHCDarastrix

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