Semi-incorporeal. The astraghoul can enter an occupied space.
Multiattack. The astraghoul make one bite attack, one claw attack, and one shadowy great mace attack.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2d8 + 2 piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2d8 + 2 slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 CON saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Shadowy Great Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 1d10 + 3 bludgeoning damage and the target must succeed on a DC 13 CON save or be blinded for 1 minute.
Description
With their razor-sharp teeth and jagged claws, astroghouls roam the halls of the Cerasal’s palace, driven by an insanity that can only be helped by devouring humans.
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