Large Monstrosity, Chaotic Evil
Armor Class 13 Natural Armour
Hit Points 100 (10d10 + 45)
Speed 40 ft., Climb 40 ft.
STR
14 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
9 (-1)
WIS
20 (+5)
CHA
12 (+1)
Saving Throws DEX +7
Skills Acrobatics +3, Deception +3, Stealth +3
Condition Immunities Charmed
Senses Darkvision 60 ft, Passive Perception 18
Languages Druidic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Haemorrhaging. When the cat deals slashing damage to a creature, that creature loses receives 2 (1d4) slashing damage at the beginning of each of its turns, and creates a trail of blood behind it if it moves. This effect can be ended either by receiving at least 1 hit point of healing from a magical source, or by using an action to stop the bleeding using bandages or a suitable substitute such as strips of clothing (DM's discretion). Creatures without blood are immune to this effect (DM's discretion).

Blood Sense. If the cat uses its action to sniff a spot of blood, it can locate the creature that the blood came from to an accuracy of within 100 feet. This ability has a maximum range of 2 miles, and is a magical ability (it ceases to function within an antimagic field or if the target is protected by divination magic).

Light-Footed. The cat has advantage on Dexterity (Stealth) checks.

Mimicry. The cat can imitate the voice of any creature it has heard in the last 2 hours. Creatures that hear the cat can make a DC 10 Intelligence (Investigation) check to determine if the sound is an imitation.

Cat's Reflexes. The cat may attempt to Hide or Disengage as a bonus action.

Kidnapper. The cat suffers no penalty to movement speed while grappling an unconscious creature.

Actions

Paralyzing Bite. The cat gently bites an unconscious creature. For the next 2d4 hours, the creature cannot be woken by nonmagical means and is paralysed. If the creature has 0 hp but is not yet dead, it is automatically stabilized. If a creature is immune to piercing damage, then this ability fails (as the cat's teeth cannot penetrate them). If they are currently haemorraghing (see special traits), the haemorrhaging stops.

Tail Whip. Melee Weapon Attack: +7 to hit, makes an attack roll against all creatures within a 20-foot cone emanating from the cat. Hit: 19 (3d8 + 6) slashing damage. Inflicts haemorrhaging (see special traits).

Claw. Melee Weapon Attack: +6 to hit, 5 feet, one target. Hit: 15 (2d8 + 6) slashing damage. Inflicts haemorrhaging (see special traits).

Spit Rope. One creature of the cat's choice within 40 feet must make a DC 16 Strength or Dexterity saving throw (the creature's choice) or become Restrained. If there is a large sturdy object within 5 feet of the creature (DM's discretion) then the creature is stuck to that object until they escape. To escape, the creature must make a DC 14 Strength (Athletics) check. Other creatures that can reach the restrained creature can also attempt to free them, with the same DC for success.

Tail Grapple. One large or smaller creature of the cat's choice within 15 feet makes a DC 15 Strength or Dexterity saving throw (the creature's choice) or becomes Grappled and Restrained by the cat. As a bonus action, the cat may move the grappled creature to any space within 15 feet of itself; dropping the creature can be done at any time with no action required. To escape, the grappled creature must use their action to make a DC 15 Strength (Athletics) check. Another creature that can reach the grappled creature can also attempt to break them out, with the same DC for success. While a creature is currently grappled in this way, the cat cannot use the Tail Whip or Tail Grapple actions.

Description

Much like the device that serves as its namesake, the Cat o' Nine Tails is a creature that lives only for cruelty. Mothers warn their children of the huge cat made of rope with nine tails, which will come to take them away in the night if they don't go to sleep. As the legend goes, the cat will sneak into houses while the occupants are asleep, paralyze them with its bite, and drag them into the darkness to be restrained to a tree and flayed to death when they wake up. These rumors are completely true.

Previous Versions

Name Date Modified Views Adds Version Actions
9/29/2022 7:27:35 AM
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9/30/2022 9:05:41 AM
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Monster Tags: monstrosity

Habitat: ForestSwampUnderdark

Randomguy8566732

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