Charge . If the Warforged Titan moves at least 20 feet straight toward a target and then hits it with a maul or ax attack on the same turn, the target takes an extra 15 (3d10) bludgeoning or slashing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Magic Resistance. The Warforged Titan has advantage on saving throws against spells and other magical effects.
Easy Target. The Warforged Titan deals an extra 8 (2d8) bludgeoning or slashing damage to any prone target.
Multiattack. The Warforged Titan makes two attacks with it's ax and maul.
Maul. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage.
Ax. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) slashing damage.
Trample (Recharge 6). The Warforged Titan stomps around lashing out with it's armoured boots at everything around it. Every creature within 10 feet of the Warforged Titan must make a DC 18 Dexterity saving throw or take 45 (10d8) bludgeoning damage and be knocked prone. On a successful save the creature takes half damage and is not knocked prone.
Comments