Spellcasting. The Corpse Adept Necromancer is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +6 to hit with spell attacks). The Corpse Adept necromancer has the following Wizard spells prepared:
Cantrips (at will): Chill Touch, Dancing Lights, Green-Flame Blade, Friends, and Poison Spray
1st level (4 slots): Mage Armor, Magic Missile, Ray of Sickness, Shield
2nd level (3 slots): Ray of Enfeeblement, Hold Person, Locate Object
3rd level (3 slots): Animate Dead, Counterspell, Vampiric Touch
4th level (3 Slots): Dimension Door, Blight, Evard's Black Tentacles
5th level (2 slots): Dominate Person, Scrying
Grim Harvest: (3/Turn) When a Necromancer kills a creature that is neither a construct nor undead with a spell of 1st level or higher, the Corpse Adept necromancer regains hit points equal to twice the spell's level, or three times if it is a necromancy spell.
Corpse Adept: Once per battle the Corpse Adept necromancer can summon one additional skeleton or zombie than normal. A bonus action can be used to give commands to its thralls.
Action Name. Decaying Flesh. melee Spell Attack: +6 to hit, reach 5ft., one creature. Hit:8 (3d4) Necrotic damage.
Description
A Necromancer specializing in the sculpting and shaping of flesh. While under the yoke of its master they will follow their every command to the letter all the while waiting for the day they can craft their master's skin into their latest creation. These Necromancers can often be found in remote towns or in positions of power within cities where they have a steady supply of "crafting material".
Lair and Lair Actions
Friend of the Grave: If The Corpse Adept necromancer is attacked while in a graveyard, battlefield, or corpse rich area they are empowered by the death rich environment. As a result, they are considered 'Blessed" and add a d4 when making an attack roll or saving throw.
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