Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 12
Hit Points 70 (13d8 + 2)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
18 (+4)
WIS
12 (+1)
CHA
14 (+2)
Skills Arcana +7, History +7
Damage Resistances Necrotic
Senses Passive Perception 11
Languages Any four languages
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Spellcasting. The Corpse Adept Necromancer is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +6 to hit with spell attacks). The Corpse Adept necromancer has the following Wizard  spells prepared:

Cantrips (at will): Chill Touch, Dancing Lights, Green-Flame Blade, Friends, and Poison Spray 

1st level (4 slots): Mage Armor, Magic Missile, Ray of Sickness,  Shield

2nd level (3 slots): Ray of Enfeeblement, Hold Person, Locate Object

3rd level (3 slots): Animate Dead, Counterspell, Vampiric Touch

4th level (3 Slots): Dimension Door, Blight, Evard's Black Tentacles

5th level (2 slots): Dominate Person, Scrying

Grim Harvest: (3/Turn) When a Necromancer kills a creature that is neither a construct nor undead with a spell of 1st level or higher, the Corpse Adept necromancer regains hit points equal to twice the spell's level, or three times if it is a necromancy spell.

Corpse Adept: Once per battle the Corpse Adept necromancer can summon one additional skeleton or zombie than normal. A bonus action can be used to give commands to its thralls. 

Actions

Action Name. Decaying Flesh. melee Spell Attack: +6 to hit, reach 5ft., one creature. Hit:8 (3d4) Necrotic damage. 

 

Description

A Necromancer specializing in the sculpting and shaping of flesh. While under the yoke of its master they will follow their every command to the letter all the while waiting for the day they can craft their master's skin into their latest creation. These Necromancers can often be found in remote towns or in positions of power within cities where they have a steady supply of "crafting material".  

Lair and Lair Actions

Friend of the Grave: If The Corpse Adept necromancer is attacked while in a graveyard, battlefield, or corpse rich area they are empowered by the death rich environment. As a result, they are considered 'Blessed" and add a d4 when making an attack roll or saving throw. 

Habitat: Urban

wtknight

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