Medium Humanoid, Chaotic Good
Armor Class 20 Armour of Atlantis
Hit Points 305 (27d10 + 170)
Speed 40 ft., Swim 120 ft.
STR
26 (+8)
DEX
26 (+8)
CON
24 (+7)
INT
19 (+4)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws STR +12, DEX +12
Damage Resistances Cold
Senses Darkvision 50, Passive Perception 19
Languages Aquan, Common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

King of the Sea: Aquaman has the power to communicate with the creatures of the sea and controlling them. He also can breath underwater and is an incredibly fast swimmer.

Actions

Multiattack: Aquaman makes 4 melee attacks with his trident, or he makes 3 melee and one spear throw attack.

Trident: Melee Weapon Attack: +9 to hit, reach 10ft., 1 target. Hit: 19 (2d10 + 9) Piercing damage. 

Spear Throw: RangedWeapon Attack: +9 to hit, range 20/60 ft., 1 target. Hit: 17 (2d8 + 9) Piercing damage.

CountBless

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