Armor Class
20
Armour of Atlantis
Hit Points
305
(27d10 + 170)
Speed
40 ft., Swim 120 ft.
STR
26
(+8)
DEX
26
(+8)
CON
24
(+7)
INT
19
(+4)
WIS
20
(+5)
CHA
18
(+4)
Saving Throws
STR +12, DEX +12
Damage Resistances
Cold
Senses
Darkvision 50, Passive Perception 19
Languages
Aquan, Common
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
King of the Sea: Aquaman has the power to communicate with the creatures of the sea and controlling them. He also can breath underwater and is an incredibly fast swimmer.
Actions
Multiattack: Aquaman makes 4 melee attacks with his trident, or he makes 3 melee and one spear throw attack.
Trident: Melee Weapon Attack: +9 to hit, reach 10ft., 1 target. Hit: 19 (2d10 + 9) Piercing damage.
Spear Throw: RangedWeapon Attack: +9 to hit, range 20/60 ft., 1 target. Hit: 17 (2d8 + 9) Piercing damage.
Comments