Large Beast
Armor Class 16 Natural
Hit Points 20 (5d4)
Speed 20 ft., Speed increases to 50ft when charging
STR
20 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
9 (-1)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws STR +7, CON +6
Damage Resistances Bludgeoning
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Chewing grass - +1d4 health per turn for 10 turns. Requires a short rest.

Actions

Action Name. Enter the description for your action.

Action Attack. Charge: -1 to hit, reach 50 ft., 1 target. Hit: (2d10 + 2) bludgeoning damage. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A generally unoffended domestic animal, things can get nasty when you get too personal.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

bdslowe

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