Spider Climb. The bloodwalker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Vampire Weaknesses. The bloodwalker has the following flaws:
Life Drain. The bloodwalker touches one creature within range. The target must succeed on a DC 13 Constitution saving throw (undead and constructs automatically succeed), or it takes 10 (2d6 + 3) necrotic damage, the bloodwalker regains 10 hit points, and the target’s hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).
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