Tiny Construct, Unaligned
Armor Class 28 (plate)
Hit Points 303 (60d4 + 67)
Speed 5 ft., Fly 120 ft.
STR
16 (+3)
DEX
20 (+5)
CON
19 (+4)
INT
14 (+2)
WIS
19 (+4)
CHA
7 (-2)
Damage Resistances Damage Dealt By Traps, Damage from Spells
Damage Immunities Cold, Fire, Lightning, Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 ft., Truesight 60 ft, Passive Perception 15
Languages Celestial Can’t speak
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Telepathic Bond. While the astral guardian is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

Relentless Hunter. The astral guardian will hunt down a target even to its own death, until ordered to another target, to go back to “sleep”, or to follow Cerasal.

Actions

Multiattack. The astral guardian can make 2 claw attacks and 1 Restraining Blade attack, or it can take a summon action.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 3d10 + 6 slashing damage and the target must make a DC 17 CON save, on a fail, the target become poisoned for 2 days, if they are still poisoned by two days, they a must succeed a DC 16 CON save or die.

Restraining blade. Melee Weapon Attack: +4  to hit, reach 10 ft., # target. Hit: 3d10 + 6 slashing damage and target must succeed a DC 16 STR save or be restrained.

Summon. The Astral Gaurdian summons 1d4 labyrinth skulkers.

Previous Versions

Name Date Modified Views Adds Version Actions
10/1/2022 12:42:02 AM
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LiamHCDarastrix

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