Armor Class
12
(natural armor)
Hit Points
22
(4d8 + 4)
Speed
40 ft.
STR
14
(+2)
DEX
13
(+1)
CON
13
(+1)
INT
1
(-5)
WIS
10
(+0)
CHA
4
(-3)
Skills
Perception +2
Senses
Blindsight 30 ft., Passive Perception 12
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated
Water Breathing. The shark can breathe only underwater.
Doo Doo Doo Doo Doo Doo. While within 60 feet of another member of the shark family, the shark gains its family member's shark family trait, if it doesn't already have that trait. (A baby shark benefiting from two or more additional shark family traits has a challenge rating of 1 (200 XP))
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Comments