Tiny Construct, Chaotic Neutral
Armor Class 15 (natural armour)
Hit Points 15 (1d10 + 10)
Speed 0 ft.
STR
6 (-2)
DEX
1 (-5)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws CON +5, WIS +4
Skills Perception +4
Damage Vulnerabilities Bludgeoning
Damage Resistances Cold, Piercing, Slashing, Thunder
Damage Immunities Fire, Poison
Condition Immunities Exhaustion, Petrified, Poisoned, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 14
Languages Understands Common and Primordial but cannot speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Camouflage. When sitting idly, Tripping Stones appear no different from normal rocks. When a Tripping Stone rolls initiative, however, this disguise disappears and the rock becomes obviously active and magical. A creature can expend an action to investigate a disguised Tripping Stone, attempting a DC 15 Wisdom (Perception) check and seeing through the disguise on a success. If a creature's Passive Perception is 18 or higher they automatically pass this check, immediately noticing the faint magical aura around the Tripping Stone.

Stone Body. When the Tripping Stone takes damage from a source that deals less than 10 hit points of damage to it, it takes 0 damage instead. Psychic damage bypasses this threshold.

Actions

Teleport. The Tripping Stone instantly teleports to any location within 30 feet of it. A Tripping Stone can attempt to teleport above a creature's head, forcing that creature to make a DC 13 Constitution saving throw or take 1 bludgeoning damage.

Reactions

Bonk. When a creature attempts to make a melee attack against a Tripping Stone but misses, the Tripping Stone can expend its reaction to use its Teleport ability, appearing directly above the attacker's head. The attacker has disadvantage on its saving throw.

Trip. When a creature within 30 feet of a Tripping Stone moves using their Walking Speed, the Tripping Stone can expend its reaction to teleport directly below their feet. The creature must make a DC 13 Dexterity saving throw or it falls Prone.

Description

Stones, the natural creations of the earth, are often disrespected. Trodden on, destroyed, used as weapons, and taken for the foundations of structuresconsideration is rarely given towards these paragons of tolerance, who take the abuse and ignorance thrown their way in stride.

As time passes, however, some stones find their patience worn thin. These rocks develop a sentience and a magical aptitude, overcoming their inability to move with teleportation. Their surfaces develop a crude smile, as if a child had drawn a smiley face on the rock with marker, and the stones seek out revenge.

Tripping Stones seek to inconvenience others as much as possible. They rarely kill others—knocking them unconscious if the stones must fight back—and delight in tripping unsuspecting travellers on well-worn paths.

Previous Versions

Name Date Modified Views Adds Version Actions
10/1/2022 4:38:20 AM
43
1
1
Coming Soon

Monster Tags: constructElemental

Habitat: DesertForestGrasslandHillMountain

Shreesh_Fuup

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