Magic Resistance. Bannik has advantage on saving throws against spells and other magical effects.
Magic Shop Inventory. Bannik sees in magical darkness up to level 5. He also produces a 10 ft. radius aura of courage.
Multiattack. Bannik makes one attack with his ram and one attack with his shortsword or two shots with his short bow.
Ram. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 3) magic bludgeoning damage. The target when struck must make a Strength Saving Throw with a DC of 16 or be knocked prone.
+2 Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) magical piercing damage.
+2 Shortbow. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 8 (1d6 + 5) magical piercing damage plus (2d6) elemental damage of DM's choice per shot.
Magic Shop Inventory. Bannik may cast Fireball with a DC of 16 without expending a spell slot once per 24 hours.
Binding Contract (3/day). Bannik cannot offend a creature for 24 hours but that creature cannot offend a creature of his choice for 24 hours if the target creature fails a DC 16 Charisma Saving Throw. If the creature succeeds on the saving throw, this does not use one of Bannik's 3 per day Binding Contracts. Both creatures are aware of the contract and if either creature violates the contract, they have the Imprisonment spell cast upon them with a DC of 16.
Charlatan's Song (Recharge 5-6). Bannik plays his flute. Up to 3 creatures of his choice who can hear him playing must make Charisma Saving Throws with a DC of 16. Upon failure, they have 1 of the 6 following effects (rolled on a d6, Bannik may choose which 3 creatures once he knows the effect) placed on them until the start of his next turn:
1.) The effects of Slow
2.) The effects of Charm Person
3.) The effects of Enemies Abound
4.) The effects of Compelled Duel
5.) The effects of Calm Emotions
6.) The effects of Bless
Magic Shop Inventory. User takes half damage from a critical attack once per short rest.
Magic Shop Inventory Cont. Bannik can stand from prone without using movement speed or incurring attacks of opportunity upon being knocked prone.
Bannik is able to freely pull 3 Magic Items per encounter that the DM feels is appropriate given the party level or for the current scenario or story, particularly if the battle is going poorly for him and his allies.
Comments