Medium Humanoid, Neutral
Armor Class 13 Natural Armor
Hit Points 88 (12d12 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +5, DEX +4, CON +4
Damage Vulnerabilities Fire
Damage Resistances Cold, Psychic
Condition Immunities Charmed, Exhaustion
Senses Passive Perception 14
Languages None
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Leap 3/Day. The Caveman can leap 15FT in the air and 15FT in any direction. If lands on a target the target must make a DC-13 Str/Dex saving throw or be knocked prone. 

 

Actions

Multi-Attack. Caveman can attack twice with its club or slingshot.

Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) [bludgeoning] damage. 

Slingshot. RangedWeapon Attack: +5 to hit, range 60/100 ft., one target. Hit: 7 (1d10 + 2) [bludgeoning] damage.

Description

Wild eyed and ungroomed human. Carrying large club covered in dried blood. Looks on edge wary of anything or anyone approaching.

Previous Versions

Name Date Modified Views Adds Version Actions
10/1/2022 8:35:56 AM
4
1
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Coming Soon
Scary_Busey

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