Medium Humanoid, Lawful Evil
Armor Class 14 (hide armor, shield)
Hit Points 23 (3d10 + 4)
Speed 35 ft., climb 5 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
9 (-1)
Skills Athletics +3, Stealth +3, Survival +2
Senses Blindsight 15 ft., Darkvision 45 ft., Passive Perception 10
Languages Common, Orc
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Aggressive. At the start of the Urgal's turn, it can move upt to it's speed towards any hostile creature.

Rage. Once it has less than one quarter of it's health, it deals one extra die of it's damage when the Urgal attacks (included in the attack).

Actions

Greatclub. Melee Weapon Attack: +7, to hit, reach 5 ft., one target. Hit: 12, 2d8+2 bludgeoning damage.

Javelin. Melee/Ranged Weapon Attack: +7, to hit, reach 5/60 ft., one target. Hit: 7, 3d4+2 piercing damage.

Ram. Melee Attack: +5, to hit, reach 15 ft., one target. Hit: 6, 2d4+1 bludgeoning damage.

Description

Urgals are very similar to orcs. Urgals have a black, leathery skin, with a pair of horns atop their heads, growing bigger with age. They are a waring species, putting lots of thought into fighting with other species. They prefer clubs, axes, and spears, but will use swords if necessary.

Habitat: ForestGrasslandHillMountainSwampUnderdarkUrban

jdk2009chiefs

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