Aggressive. At the start of the Urgal's turn, it can move upt to it's speed towards any hostile creature.
Rage. Once it has less than one quarter of it's health, it deals one extra die of it's damage when the Urgal attacks (included in the attack).
Greatclub. Melee Weapon Attack: +7, to hit, reach 5 ft., one target. Hit: 12, 2d8+2 bludgeoning damage.
Javelin. Melee/Ranged Weapon Attack: +7, to hit, reach 5/60 ft., one target. Hit: 7, 3d4+2 piercing damage.
Ram. Melee Attack: +5, to hit, reach 15 ft., one target. Hit: 6, 2d4+1 bludgeoning damage.
Description
Urgals are very similar to orcs. Urgals have a black, leathery skin, with a pair of horns atop their heads, growing bigger with age. They are a waring species, putting lots of thought into fighting with other species. They prefer clubs, axes, and spears, but will use swords if necessary.
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