Medium Elemental, Unaligned
Armor Class 16 Natural Armor
Hit Points 72 (6d12 + 36)
Speed 45 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
7 (-2)
Saving Throws CON +6, WIS +3
Skills Perception +4
Damage Vulnerabilities Fire
Damage Immunities Cold
Senses Darkvision 60 ft, Tremorsense 60 ft, Passive Perception 14
Languages Primordial
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Senses: Darkvision 60 ft., Tremorsense 60 ft.

 

Burning Fury. When the salamander takes fire damage, its Freezing Breath automatically recharges.

Actions

Multiattack. The salamander makes three attacks: two with its claws and one with its bite.

 

Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

 

Bite. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 8 (1d8 + 4) piercing damage and 4 (1d8) cold damage.

 

Freezing Breath - Recharge . The salamander exhales chill wind in a 30-foot cone. Each creature in that area must make a DC: 15 Constitution saving throw, taking 22 (4d10) cold damage on a failed save, or half as much damage on a successful one.

 

Description

A frost salamander still in adolescence, this beast is much weaker than its fully grown parent.

Habitat: Arctic

muffinfingerz

Comments

Posts Quoted:
Reply
Clear All Quotes