Gargantuan Aberration, Neutral Evil
Armor Class 300 Natural Armor
Hit Points 1200 (400d20 + 200)
Speed 20 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Damage Resistances All
Senses Darkvision, Passive Perception 300
Languages Common, Undercommon
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Speeder. You can take two turns during the first round of any combat. 

Elusive. No attack roll has an advantage against you

 

Actions

His Reaching Hand. When Bulad takes damage from a creature within 40 feet of him, he can use your reaction to make a melee weapon attack against you. The damage of the melee attack is 1d20.

I Can Hear You. Bulad can use his action to frighten someone with his menacing presence. When he does he chooses one creature that he can see that is within 50 feet of him. If you can see or hear Bulad, you must succeed on a Wisdom saving throw or be frightened until the end of your next turn

Death of Inspiration. When a player is within 60 feet of Bulad he can use his reaction to expend one of his uses of Death of Inspiration, rolling a Death of Inspiration die and subtracting the number rolled from the creature’s roll.

Save Me. you can reroll a saving throw that you fail.

Spider Protection. At the start of each of Bulad's turns, he regains hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. 

A Fast Spider. Bulad's instinctive agility lets him dodge out of the way of certain area effects, such as a fireball spell. When he is subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Cape of the Darkness. Bulad can use the Invisible action as a bonus action on your turn. Also, Bulad can’t be tracked by nonmagical means, unless he chooses to leave a trail.

Dodge of Death. When a player that you can see hits Bulad with an attack, Bulad can use his reaction to halve the attack’s damage against him.

Wings of Webs. Bulad gains the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to his current speed. Bulad can create these wings as a bonus action on your turn. They last until he dismisses them as a bonus action on your turn.

Bonus Actions

Wings of Webs. Bulad gains the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to his current speed. Bulad can create these wings as a bonus action on your turn. They last until he dismisses them as a bonus action on your turn.

Legendary Actions

Every turn 1 Action if depleted 

Spider Touch (Costs 1 Action). Bulad infuses his weapon with divine energy. Once on each of your turns when he hits a creature with a weapon attack, you can cause the attack to deal an extra 2d8 Necrotic damage to the target

Hell Visit (Costs 1 Action). when Bulad hits a player with an attack, he can use this feature to instantly transport the target through the lower planes. The player disappears and hurtles through a nightmare landscape. At the end of your next turn, the target returns to the space it previously occupied or the nearest unoccupied space. If the target is not a fiend, it takes 5d20 psychic damage as it reels from its horrific experience.

Pure Darkness (Costs 1 Action). Bulad can emanate an aura of Darkness. For 1 minute, a Pure black light shines from Bulad in a 30-foot radius, and dim light shines 30 feet beyond that. Whenever a player creature starts its turn in the Pure black light, the creature takes 2d10 radiant damage.

Previous Versions

Name Date Modified Views Adds Version Actions
10/2/2022 1:03:56 AM
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5e
Coming Soon

Monster Tags: abberationhumanoid

Habitat: Underdark

TheBreadOfDestiny

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