Medium Humanoid (Any Race), Any Lawful Alignment
Armor Class 12 (15 with mage armor)
Hit Points 52 (11d8 + 7)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
13 (+1)
INT
16 (+3)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws INT +5, WIS +2
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages any four languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Court Wizard is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The Court Wizard has the following wizard spells prepared:

Cantrips (at will): dancing lights, shocking grasp, blade ward, poison spray

1st level (4 slots): alarm, detect magic, mage armor, snare

2nd level (3 slots): hold person, knock, locate object, mind spike

3rd level (3 slots): dispel magic, sending, tongues

4th level (1 slot): faithful hound

Actions

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 – 1) bludgeoning damage, or 3 (1d8 – 1) bludgeoning damage if used with two hands.

Description

The Court Wizard has practiced the arcane arts and studied upon spells which prove to aid the court in interrogation, communication, and security. Though not known as a combat wizard, the Court Wizard can still stand ground in a fight.

Monster Tags: NPC

Habitat: Urban

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