Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Two Heads. The argus has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 3) piercing damage. If the target is a Medium or smaller creature. Until the grapple ends, the target is restrained, and the argus can’t use this bite on another target. The argus has two bites, each of which can grapple only one target.
Doppler Bark (Recharge 6). The argus unleashes a disorienting sonic attack in a 25-foot cone. Each creature in that area must succeed on a DC 13 Wisdom saving throw or be stunned for 1d3 rounds.
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