Siege Monster. The oliphant skeleton deals double damage to objects and structures.
Antimagic Susceptibility. The oliphant skeleton is incapacitated while in the area of an antimagic field. If targeted by dispel magic or remove curse, the oliphant skeleton must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Rejuvenation. If the oliphant skeleton is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Unusual Nature. The oliphant skeleton doesn’t require air, food, drink, or sleep.
Multiattack. The oliphant skeleton makes two Stomp attacks, or it can replace one of those attacks with a Gore attack.
Gore. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 27 (4d10 + 5) piercing damage. If the oliphant skeleton moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 11 (2d10) piercing damage, and the target must succeed on a DC 17 Strength saving throw or be knocked prone if it is a creature.
Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 31 (4d12 + 5) bludgeoning damage.
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