Medium Celestial (Angel), Any Alignment
Armor Class 15 Natural armor
Hit Points 84 (13d8 + 26)
Speed 30 ft., Fly 50 ft.
STR
12 (+1)
DEX
17 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws DEX +6, WIS +6, CHA +7
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion
Senses Darkvision 120 ft., Truesight 30 ft., Passive Perception 16
Languages All, Telepathy 120 Ft.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

The Sex of Angels. The angel’s appearance is perceived differently by each creature that sees it. The angel’s appearance matches whatever that creature considers beautiful and awe-inspiring. The size of the angel remains Medium regardless of its perceived appearance.

Angelic Healing. All healing performed by the angel uses the highest number possible for each die instead of rolling the die. For example, instead of restoring 2d6 hit points to a creature, the angel restores 12 hit points.

Giveth and Taketh Away. When the angel heals any amount of hit points, they can choose a creature they can see within 60 feet of them. That creature takes radiant damage equal to half the hit points the angel healed (rounded down). 

Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.

Purifying Aura. Everything in a 10-foot radius sphere centered on the angel is instantly cleaned, and any curse within the aura ends, as if under the effect of the Remove Curse spell. Creatures within this radius feel a vague sense of comfort.

Actions

Multiattack. The angel makes two attacks, using Wing, Feather, Deliver Radiance, or a combination of them.

Wing. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 3) slashing damage.

Feather. Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Deliver Radiance. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 10 (3d6) radiant damage.

Spellcasting The angel casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):

Legendary Actions

 

 

Description

The angel’s first priority is to help whoever they are accompanying with their healing and buffs. They will start a fight by casting bless, and will always prioritize healing if their ally is significantly hurt (less than half HP).

Because of the Angelic Healing and Giveth and Taketh Away traits, the angel can focus on healing without neglecting to do damage.

The angel will use their flying speed to keep out of range of their enemies’ melee attacks for as long as they can.

Even though their Wing attacks are stronger than their Feathers, the range of the Feather attack allows the angel to keep out of harm’s way, so they will likely mostly use on those unless it’s absolutely necessary or they are already in melee range.

 

Monster Tags: Angel

TractatusLP

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