Medium Or Small Humanoid, Any Alignment
Armor Class 16 Light Armor
Hit Points 50 (9d8 + 10)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
11 (+0)
INT
12 (+1)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws DEX +6, CHA +7
Skills Arcana +4, Intimidation +7
Senses Passive Perception 11
Languages Any two languages common to the area
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Hidden Shadow. The battle mage carries attuned bracers of the dark blade. This item allows the casting of the Shadow Blade spell at will if cast as an action.

Tactical Casting. When a battle mage casts a spell that causes damage or that forces a creature to make a saving throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to automatically succeed on the required saving throw.

Spellcasting. The war mage is a 9th-level spellcaster. It's spellcasting ability is Charisma(spell save DC 15 + 7 to hit with spell attacks). The battle mage has the following spells prepared:

Cantrips (at will): Firebolt, Light, Message, Sword burst

1st level (4 slots): Catapult, Feather Fall, Shield

2nd level (3 slots): Shadow blade, Misty Step, Silence

3rd level (3 slots): Counterspell, Fireball, Haste

4th level (3 slots): Blight, Dimension Door

5th level (2 slots): Telekinesis, Far Step, Immolation

Actions

Multiattack. The battle mage makes two attacks

Shadow Blade. Melee Weapon Attack: +7 to hit, reach 5 ft. Thrown(20/60), Hit: 5 (2d8+3) Psychic Damage

Wakizashi. Melee Weapon Attack: +7 to hit, reach 5 ft., Hit: 5 (1d6+3) Slashing Damage

Tanto. Melee Weapon Attack: +7 to hit, reach 5 ft., Hit: 6 (1d4+3) Piercing Damage

Reactions

Arcane Deflection. When the war mage is hit by an attack or fails a saving throw, it can use its reaction to gain a +2 bonus to its AC against that attack or a +4 bonus to that saving throw. Once the war mage uses this feature, it can’t cast spells other than cantrips until the end of its next turn.

Quinin

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