Magic Resistance. The Liberator has advantage on Saving Throws against Spells and other magical Effects.
Reflective Carapace. Any time the Liberator is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the Liberator is unaffected. On a 6, the Liberator is unaffected, and the effect is reflected back at the caster as though it originated from the Liberator , turning the caster into the target.
Siege Machine. The Liberator deals double damage to objects and structures.
Brave. The Liberator has advantage on saving throws against being frightened.
Multiattack. The Liberator makes three attacks. If it has its wakizashi drawn, it can also make a wakizashi attack.
Nodachi. Melee Weapon Attack: +8 to hit, reach 10 ft., Hit: 29 (6d6+5) Slashing Damage
Katana. Melee Weapon Attack: +8 to hit, reach 5 ft., Hit: 20 (3d8+5) Slashing Damage
Wakizashi. Melee Weapon Attack: +8 to hit, reach 5 ft., Hit: 17 (3d6+5) Slashing Damage
Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., Hit: 14 (3d4+5) Piercing Damage
Yumi. Ranged Weapon Attack: +5 to hit, reach 150/600 ft., Hit: 17 (3d8+2) Piercing Damage
Repair. As a bonus action, the Liberator regains 10 hit points
Shift: When the Liberator is hit by an attack, it may immediately move up to half its speed. This does not provoke opportunity attacks.
Description
20 feet tall (About 6 meters), 8 feet wide (about 2.5 meters)
Nodachi is about 14 feet long (about 4.2 meters)
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