Large Aberration, Neutral Evil
Armor Class 14 clockwork armor
Hit Points 67 (9d10 + 18)
Speed 30 ft., Swim 30 ft., Fly 30 ft.
STR
17 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
19 (+4)
WIS
13 (+1)
CHA
10 (+0)
Skills Perception +3
Damage Immunities Poison, Psychic
Senses Darkvision 60 ft., Passive Perception 13
Languages Deep Speech
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Clockwork Encasement. The creature within the machine is a somewhat shapeless mass, both protected and given concrete manipulators by its armor. The clockwork armor has a variety of manipulators  that the ahu-nixta can use to attack or to interact with objects outside of the armor. When the ahu-nixta is reduced to 0 hp, its clockwork armor breaks and the ahu0nixta exits it. Once out of its armor, the creature's pulpy mass no longer receives the benefit of the listed Damage or Condition Immunities, except for the psychic and prone. Without its clockwork armor, the ahu-nixta has the following statistics: AC 12, hp 37 (5d10 + 10), Strength 9 (-1), and all its modes of travel are reduced to 20 feet. In addition, it has no attack actions, though it can still cast its spells. The ahu-nixtas body can form eyes, mouths, and grabbing appendages. Its grabbing appendages can't be used for combat. The ahu-nixta's extra appendages can open and close glass-covered viewing ports in the clockwork armor, requiring no action, so it can see and interact with objects outside the armor. The ahu-nixta can exit or enter its clockwork armor as a bonus action. 

Immutable Form. The clockwork armor of the ahu-nixtas is immune to any spell or effect that would alter its form, as is the creature that controls it as long as the ahu-nixta remains within the armor. 

Innate Spellcasting. The ahu-nixtas spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attack). The ahu-nixta can innately cast the following spells, requiring no material components. 

At will: fear, fire bolt (2d10), telekinesis

 

Actions

Multiattack. The ahu-nixta makes three melee attack. It can cast one at will spell in place of two melee attacks.

Whirling Blades. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Pronged Scepter. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Bashing Rod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.

Description

Clockwork Armor. Weak and easy prey in their natural state, the ahu-nixta long ago mastered the art of clockwork design, building armor that could carry them through the voids between stars and bolster their physical abilities. 

Always Murmuring Praise. The ahu-nixta constantly murmur praise of dark gods, though this sound is somewhat muffled by their armored shell. In large groups, their voices always offer the same praise, like a dark chorus.

CrypticGamez

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