Small Monstrosity, Neutral
Armor Class 12
Hit Points 17 (5d6)
Speed 20 ft., Fly 40 ft.
STR
11 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
7 (-2)
WIS
14 (+2)
CHA
13 (+1)
Damage Resistances Lightning
Senses Darkvision 60 ft., Passive Perception 12
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

One with Wind. An alkonost is immune to the effects of magical and natural wind, including effects that would force it to move, impose disadvantage on Wisdom (Perception) checks, or force it to land when flying. In addition, its weapon attacks do an extra 2 (1d4) lightning damage if it is within 1 mile of a lightning storm.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Charged Melody (Recharge 6). The alkonost sings a beautiful melody. Each creature within 30 feet of it that can hear the melody must succeed on a DC 12 Charisma saving throw or take 7 (2d6) lightning damage the next time it moves.

Description

Singers for the Storm God. An alkonost's song is heard only as a precursor to a massive storm. On land, they are the harbingers of electric storms, tornadoes, and powerful winds. At sea, they fly with the seabirds ahead of hurricanes and squalls. Sailors consider their song a beautiful reckoning - a reminder that every soul has a black wave waiting to claim it.

Druid's Ally. Alkonost sometimes roost in the sacred groves of druids. There, the enigmatic creatures lay their eggs, an act normally coinciding with a tremendous electrical storm in the area. They guard both groves and eggs util the young hatch several weeks later.

Alkonost Familiars. Some alkonost might choose to serve a good-aligned, nature- or fey-focused spellcaster as a familiar. Such alkonost have the following trait.

Familiar. The alkonost can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the alkonost senses as long as they are within 1 mile of each other. While the alkonost is within 10 feet of its companion, the companion shares the alkonost's One with Wind trait. At any time and for any reason, the alkonost can end its service as a familiar, ending the telepathic bond.

CrypticGamez

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