Twin Claws-The scorpion can make two Crimson claw attacks as an attack action.The scorpion can forego there second attack to attempt to grapple the target creature.the scorpion can have a max of two creature grappled at a time.as a bonus action the scorpion can choose to strangle all grapple creature`s.Creature`s must make a constitution saving throw or take full damage
Rust born-This creature is Immune to Crimson Rust.
Crimson Sting. Melee Weapon Attack: +4 to hit, reach 15 ft., one creature. Hit: 5 piercing damage, and the target must make a DC 15 Constitution saving throw, taking 4 (2d8) poison damage on a failed save, or half as much damage on a successful
Crimson Claw.Melee Weapon Attack: +24{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Crimson Claw"} to hit, reach 5 ft., one creature. Hit: 5 piercing damage rollable](1d8) {"diceNotation":"1d8","rollType":"damage","rollAction":"Crimson claw","rollDamageType":"Slashing"}
Strangle
{"diceNotation":"2d10","rollType":"damage","rollAction":"Strangle","rollDamageType":bludgeoning""}[/rollable] bludgeoning damage on a failed save, or half as much damage on a successful
Previous Versions
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10/3/2022 12:31:45 PM
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3
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1
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Coming Soon
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