Huge Monstrosity (Demon), Chaotic Evil
Armor Class 20 natural
Hit Points 50 (2d20 + 20)
Speed 40 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
12 (+1)
WIS
14 (+2)
CHA
3 (-4)
Saving Throws STR +10
Skills Athletics +26
Damage Vulnerabilities Fire
Damage Immunities Cold
Condition Immunities Frightened
Senses Darkvision, Passive Perception 15
Languages Telepathy 20 ft
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Infectious. Mutants have to roll a 1d20 10+ to convert a creature to a mutant after biting it

Actions

 

Claw. Melee Attack: +6 to hit, reach 3 ft., 1 target. Hit: 5 (1d4 + 3) [slashing] damage. 

Bite. Melee Attack: +4 to hit, reach 1 ft., 1 target. Hit: 5 (1d4 + 2) [piercing] damage. 

Spores. Ranged attack: +10 to hit, reach 3/20 ft 5 targets. Hit:10 (1d20 + 0) 

Venom. Ranged attack: +7 to hit, reach 7/20 ft 1 target. Hit:10 (1d4 + 0) 

Bonus Actions

After biting a player it can poison them for 3 turns dealing 1d4 damage per turn

After using spores it can sacrifice a nearby mutant to do it again

Venom causes poison damage dealing 1d4 per turn for 2 turns

Reactions

Screech. When an Alpha mutant is low on health or on fire it can screech deafening nearby creatures and if they roll a 1d20 12+ in 2 turns 2 more mutants will arrive to help

Legendary Actions

Always has 1d4 mutants near it when encountered

 

Description

A mutated and deformed mass of different infected creatures

Lair and Lair Actions

A large cavern of living flesh walls.

Lair Actions

On initiative count 9 (losing initiative ties), the Alpha Mutant takes a lair action to cause one of the following effects; the Alpha Mutant can’t use the same effect two rounds in a row:

  • Bleeding Floors. The floors become sticky and slippery giving players a -4 on initiative
  • Living Walls. The walls sprout bone spikes, if a player touches them, they become paralyzed for 1 turn and take 1d6 damage

Regional Effects

The region containing an Alpha Mutant’s lair is infested by mutants, which creates one or more of the following effects:

  • Infestation. Mutants are far more common in this area
  • Powersource. All nearby Mutants get +2 on strength checks

If the Alpha Mutant dies, these effects fade over 3 days.

Previous Versions

Name Date Modified Views Adds Version Actions
10/3/2022 6:16:44 PM
3
1
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Coming Soon
10/4/2022 2:28:05 PM
0
1
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Coming Soon

Habitat: Arctic

benthedragonborn

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