Swamp Glide. The zoxl can burrow through nonmagical, unworked mud and bones. While doing so, the xorn doesn't disturb the material it moves through.
Mush Camouflage. The zoxl has advantage on Dexterity Stealth[/skill]) checks made to hide in rotting terrain.
Treasure Sense. The zoxl can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.
Necrotized. The first 2 players to damage the zoxl take 2d4 + 2 physhic damage for 1d4 - 2 turns
Multiattack. The zoxl makes four claw attacks and two bite attack.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) slashing damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.







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