Medium Elemental, Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 89 (6d10 + 50)
Speed 20 ft., burrow 20 ft.
STR
16 (+3)
DEX
13 (+1)
CON
24 (+7)
INT
12 (+1)
WIS
10 (+0)
CHA
11 (+0)
Skills Perception +6, Stealth +3
Damage Vulnerabilities Bludgeoning
Damage Immunities Acid, Necrotic, Poison
Condition Immunities Exhaustion
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 19
Languages Thieves' Cant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Swamp Glide. The zoxl can burrow through nonmagical, unworked mud and bones. While doing so, the xorn doesn't disturb the material it moves through.

Mush Camouflage. The zoxl has advantage on Dexterity Stealth[/skill]) checks made to hide in rotting terrain.

Treasure Sense. The zoxl can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.

Necrotized. The first 2 players to damage the zoxl take 2d4 + 2 physhic damage for 1d4 - 2 turns

Actions

Multiattack. The zoxl makes four claw attacks and two bite attack.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) slashing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Habitat: MountainSwampUnderdark

Skelairius_Bonius

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