Eerie Light. The Cursed Jack-'O-Lantern emits a spooky light from it's pumpkin head. It shines bright light in a five foot radius, and dim light in a 10 feet radius. At the beggining of end of the turn, any enemy within the bright or dim light must succeed on a DC 8 Wisdom save or they gain the condition frightened for one minute. If you succeed then you are immune to this feature for 24 hours before it wears off.
Innate Spellcasting. The Cursed Jack-'O-Lantern's spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The Cursed Jack-'O-Lantern can cast these spells with no material components.
Cantrips (at will): Sapping Sting, Thorn Whip,
3/day each: Ray of Sickness, Entangle
1/day each: Barkskin, Wither and Bloom
Action Name. Enter the description for your action.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Poisonous Breath. RangedWeapon Attack: +5 to hit, range 10/30 ft., one target. Hit: 10 (2d8 + 1) poison damage, and target must succeed on a DC 8 Wisdom save or be frightened for one minute. If you succeed then you are immune to this effect for 24 hours before it wears off.
Spooky Delight. When a creature is affected by the Eerie Light feature or Poisounous Breath attack, the Cursed Jack-'O-Lantern can use it's reaction to deal physic damage equal to it's Wisdom modifier. It then regains that many hit points.
Description
The Restless God.
Nobody liked the god of the pumpkins, and nobody knew him anymore. Teyro stood in rage, as the other gods swooped in and stole his magnificant show of his power. His hatred grew worse, and worse as the years passed on of ignorance, to the point he slayed his own daugheter.
Fear of the Pumpkins.
Knowing that one day his power might dissapear, he cursed all the pumpkins in the world, to rise on a specific day and bring fear to all. It worked, and the fear fed him more power letting him create the known horror holliday, Halloween.
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