Huge Swarm of Tiny beasts, Chaotic Evil
Armor Class 130 natural armor
Hit Points 140 (140d20 + 140)
Speed
STR
19 (+4)
DEX
6 (-2)
CON
10 (+0)
INT
7 (-2)
WIS
9 (-1)
CHA
7 (-2)
Senses Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +9 to hit, reach 90 ft., 9 target. Hit: 9 (1d100 + 50) [stomp] damage. 

Action Ranged Attack. RangedWeapon Attack: +8 to hit, range 6/12 ft.,  target. Hit: y 1d12 + 4) 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Swamp

Nubtheplayz

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