Medium unknown, Chaotic Good
Armor Class 130
Hit Points 670 (9d8 + 270)
Speed 0 ft., Fly 60 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Damage Resistances Acid, Cold, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Bludgeoning, Cold, Fire, Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages Celestial
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Moonlight Sensitivity. While in moonlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

 
Actions

Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Create Specter. The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.

Monster Tags: Angel

Habitat: MountainSwampUnderdark

Excharlie