Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Action Name. Peck
Action Melee Attack. Beak Attack: +3 to hit, reach 10 ft., 1 target. Hit: 5 (2d6 + 1) [slashing] damage. 1st level
Flying: Can fly higher than the person by running along the side of their body while flapping with her wings. Capable of flying above the sky and into the atmosphere when aided by wooden beams. 1st level
Poisonous Poop: When stepped in, the character is frozen for 20 seconds and loses 1hp per 10 seconds during this time. 2hp in all. 3rd level
Heal: Will stop blood flow to heal quicker, heals 1hp for every 5 seconds using this action (limit 30 seconds). 2nd level
Claw: Will scratch a character's face and deals 3 damage. (Cannot miss). 2nd level
Smart brain: passive action, knows how to attack enemies, pay for things and come back to its owners. Also capable of understanding basic commands. 1st level
Large peck. A large peck at their kneecaps incapacitates them if they have no medium or higher armor covering their legs.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A small, average-sized chicken, below knee height. The chicken is capable of flying with its wings, accompanied by wooden beams to aid it in flying.
Eye Colour: Black pupils.
Feather Colour: White feathers, with brown/hazelnut spots.
Beak & Claws: Sharpened (sharp enough to cut wood).
Can be upgraded with different types of metal as armor and sharp steel to make claws and beak more deadly.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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