Medium Construct, Neutral Evil
Armor Class 21 natural armor
Hit Points 133 (14d8 + 70)
Speed 35 ft.
STR
21 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
20 (+5)
CHA
9 (-1)
Damage Resistances Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Grappled, Poisoned, Prone
Senses Darkvision 60 ft., Passive Perception 13
Languages Abyssal, Common, Infernal, Primordial
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Soldier's Duty. When the blackstar knight dies, each allied undead within 10 ft. regains 10 hit points.

Actions

Multiattack. the blackstar knight make two greatsword attacks.

Greatsword. Melee Weapon Attacks: +9 to hit; one creature; reach 5 ft.; Hit: 15 (2d6 +8) slashing damage plus 7 (2d6) necrotic damage.

Teleport. The black knight teleports self and anything carrying 50 ft. to a space adjacent to opponent.

Monster Tags: construct

Habitat: UnderdarkUrban

Leonson

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