Armor Class
21
natural armor
Hit Points
133
(14d8 + 70)
Speed
35 ft.
STR
21
(+5)
DEX
14
(+2)
CON
20
(+5)
INT
10
(+0)
WIS
20
(+5)
CHA
9
(-1)
Damage Resistances
Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses
Darkvision 60 ft., Passive Perception 13
Languages
Abyssal, Common, Infernal, Primordial
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Soldier's Duty. When the blackstar knight dies, each allied undead within 10 ft. regains 10 hit points.
Actions
Multiattack. the blackstar knight make two greatsword attacks.
Greatsword. Melee Weapon Attacks: +9 to hit; one creature; reach 5 ft.; Hit: 15 (2d6 +8) slashing damage plus 7 (2d6) necrotic damage.
Teleport. The black knight teleports self and anything carrying 50 ft. to a space adjacent to opponent.
Comments