Infection: If a player is bitten by the cured undead cannibal they must make a dc12 constitution saving throw or fall ill and turn into a zombie within 5 days or get cured by a cleric using any kind of healing spell.
Multi-Attack. The cured undead cannibal makes a grab attack and a bite attack
Grab. A player must make a dc16 strength saving throw or become grappled and take 1d4+1 bludgeoning damage.
Bite. Player takes 1d6+2 piercing damage and must make a dc12 constitution saving throw to resist infection.
Dagger. Player takes 1d4 +2 piercing damage if their armor class is beaten
Enter the description for how bonus actions work for your monster here.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Cured undead cannibals look almost exactly like regular undead, they may have clean clothes or even weapons due to their intelligence but in many ways it's hard to tell the difference between the two.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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