Medium Or Small Undead (Any Race), Any Evil Alignment
Armor Class 10 armor scraps
Hit Points 15 (2d6 + 3)
Speed 20 ft.
STR
16 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws CON +4
Skills Intimidation +0
Damage Resistances Acid
Condition Immunities Frightened
Senses Darkvision, Passive Perception 3
Languages Common Common, any languages it knew in life
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Infection: If a player is bitten by the cured undead cannibal they must make a dc12 constitution saving throw or fall ill and turn into a zombie within 5 days or get cured by a cleric using any kind of healing spell.

Actions

Multi-Attack. The cured undead cannibal makes a grab attack and a bite attack

Grab. A player must make a dc16 strength saving throw or become grappled and take 1d4+1 bludgeoning damage.

Bite. Player takes 1d6+2 piercing damage and must make a dc12 constitution saving throw to resist infection.

Dagger. Player takes 1d4 +2 piercing damage if their armor class is beaten

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Cured undead cannibals look almost exactly like regular undead, they may have clean clothes or even weapons due to their intelligence but in many ways it's hard to tell the difference between the two.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: GrasslandMountainSwamp

Vernon321

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