Medium Construct, Chaotic Neutral
Armor Class 16 (Natural armor)
Hit Points 37 (5d8 + 15)
Speed 30 ft.
STR
14 (+2)
DEX
22 (+6)
CON
20 (+5)
INT
13 (+1)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws DEX +8, CON +7
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 13
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

False Appearance. If the scarecrow is motionless it is indistinguishable from a normal, unanimated scarecrow.

Actions

Multiattack. The scarecrow makes two claw attacks

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d6 + 8) slashing damage. 

Terrifying Glare. The scarecrow targets one creature it can see within 30 ft. of it. If the target can see the scarecrow, the target must succeed on a DC 19 Wisdom saving throw or be magically frightened until the end of the scarecrow's next turn. The frightened target is paralyzed.

PikachuWarrior12

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