Small Beast, Any Alignment
Armor Class 12 Natural Armor
Hit Points 10 (2d4 + 2)
Speed 40 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +4, DEX +4
Condition Immunities Frightened
Senses Darkvision The wolf’s innate fire that dwells within it allows the creature to see up to 120 feet in darkness. , Passive Perception 15
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Fire Cloak. The wolf shoots fire from its mouth that covers its body as a Defense mechanism, the flames make it resistant to fire damage and dealing 1d4 bonus fire damage on melee attacks.

Keen Nose. The wolf uses its heightened sense of smell to locate anyone in a 200 foot radius. 

Actions

Bite. Melee Attack: +4 to hit, reach 10 ft., 1 target.  Hit: 1 (1d6 + 2) [piercing] damage. 

Description

An infant wolf that usually grow in packs of 3-4 pups develop through there strong familiar bonds, helping each other grow in sparring matches to determine the alpha. As these creatures grow they learn to control there innate pyro abilities allowing them to use there internal flames at will. Generally appearing in a charcoal ash coat they are very hardy beasts 

Habitat: ForestGrassland

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