Huge Monstrosity (Yuan-Ti), Neutral Evil
Armor Class 18 natural
Hit Points 150 (5d20 + 20)
Speed 90 ft., goodluck running , Burrow 60 ft.
STR
17 (+3)
DEX
18 (+4)
CON
15 (+2)
INT
17 (+3)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws STR +7, DEX +8
Skills Insight +23, Intimidation +23
Damage Immunities Bludgeoning, Poison
Condition Immunities Charmed, Frightened, Poisoned, Stunned
Senses Blindsight 120ft, Darkvision 120ft, Passive Perception 10
Languages Abyssal, Common, Draconic common , dragonic , abyssal
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

shadow walker. if Aoda is in dim light or darkness he can move freely trough the shadows. if Aoda is attacked while in dim light or darkness Aoda can evade this attack if the creature makes a DEX save throw of 10 or lower.

blindvision. 120ft

darkvision. 120ft

amphibious.  aoda can breath air and water.

 

 

Actions

multiattack . make 3 bite attacks.

bite . Melee  Attack: +10 to hit, reach 15 ft., 1 target. Hit (2d10 + 5) piercing damage. 2d6 poison dmg -  target must make a CON saving throw of 13 if failed target gets swallowed and taken 2d6 acid dmg every turn.

spit . Ranged Attack: +10 to hit, range 90 ft., goes in a splash targeting 15 ft round. Hit:  (3d6 + #) acid damage. targets must make a CON save throw of 12. on a failed throw the targets are binded  and take 2d6 acid dmg per that creaturs turn.

constrict. aoda wraps its body around 1 creature and binds it. the target takes 1D8 + 3 bludgeoning dmg  and loses its turn. target can escape if aoda get 25 dmg with 1 hit.

Reactions

mirage.  aoda adds 1D4 of AC to an attack that would hit him.

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

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Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Yuan-Timonstrositybeast companionpet

Habitat: Mountain

gamerclsudio

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