Tiny Beast, Any Alignment
Armor Class 8 Natural Armor
Hit Points 8 (2d4)
Speed 20 ft., Walk 20 ft.
STR
10 (+0)
DEX
12 (+1)
CON
15 (+2)
INT
13 (+1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws CON +4, WIS +5
Skills Stealth +12
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Blindsight The tiny skinks peripheral senses have developed so much that it is able to see without using its eyes. Even in complete darkness, up to 120 feet these skinks can see everything in that radius clearly , Passive Perception 18
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Noxious Venom. The small lizard like creature develops a sleep inducing saliva that can put a large mammal to sleep. It’s target must succeed on a DC 12 constitution throw or become unconscious. Note. Any loud noises or sudden movement will wake the target.

Multi-Color. The small skinks scales can change to become near invisible, blending in with its surroundings.

Actions

Lingering Lick. Melee  Attack: +4 to hit, reach 15 ft., 1 target. Hit: 1 (1d4 + 1) [ poison] damage. The target also has to make a DC 8 CON saving throw or take an additional 1 poison damage

Venom Shot. Ranged Attack: +4 to hit, range 40/80 ft., 1 target. Hit: 1 (1d4 + 1) [poison] damage. The target also has to make a DC 8 CON saving throw or take an additional 1 poison damage 

Description

These small infantile creatures are very timid generally choosing to stay hidden to almost everything larger than them. They only appear when hunting small insects to feed on. There mouths develop many different kinds of caustic solutions hunted for there use in poisons these rare creatures are almost extinct. 

Habitat: DesertSwampUrban

S1ayer696

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