Large Construct, Typically Chaotic Evil
Armor Class 20 Natural armour
Hit Points 10 (1d20)
Speed 18 ft., double if guard broken , Fly 12 ft. Takes 1d4 damage
STR
20 (+5)
DEX
20 (+5)
CON
1 (-5)
INT
20 (+5)
WIS
20 (+5)
CHA
1 (-5)
Saving Throws INT +8
Damage Vulnerabilities Fire
Senses Passive Perception 20
Languages Any language, but always quotes books
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Covered: be considered on guard at the start. When the bookwyrm hits a magic book, it leaves the on guard stage for 3 turns. Being hit while on guard merely produces a magic book within 30 feet

Actions

multiattack use ink blot twice if on guard, otherwise use next page and ink blot.

Ink Blot Melee Weapon Attack: reach 12 ft in a conic shape, (2d20 + 5) [bludgeoning] damage. 

Next Page Melee Weapon Attack: everyone within 24 ft., (2d20 + 5) [bludgeoning] damage. 

Reactions

"And then they found dragons" when hit in guard form, summon a magic book.

Legendary Actions

Bookwyrms can "climax" when they destroy a book with Page Turn

Wings of fire (Costs 2 Actions). The user can now have the next fire attack harm the user

Dragonwatch (Costs 2 Actions). The target becomes immobile for 3 turns, or until the user moves.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

It is simply a dragon made of books. The spine is made of book spines, the wings are pages, and the breath attack is ink. Many sections of its body are layered with book covers of stories about dragons. As you gaze in its eyes, words form upon its face. It hoards knowledge and is very defiant when a book is ruined with ink.

Lair and Lair Actions

It's a library, or a tower.

Lair Actions

On initiative count 10 (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • All attacks lose their types
  • all magic is refreshed

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

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