Armor Class
16
(half plate)
Hit Points
11
(2d8 + 2)
Speed
30 ft.
STR
13
(+1)
DEX
12
(+1)
CON
12
(+1)
INT
12
(+1)
WIS
11
(+0)
CHA
10
(+0)
Skills
Perception +2
Senses
Passive Perception 12
Languages
Any one language (usually Common)
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Actions
Longsword. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands to make a melee attack.
Wand of Magic Missiles. 3 (1d4+1) Force damage. 7 charges.
Description
Brotherhood Guards are the physical enforcers that serve under the Brotherhood of the Threefold Path. Specifically, they take orders from the investigators of the Ebon Path. They are trained in the use of wands and most carry a Wand of Magic Missiles as a sidearm
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