Magic Resistance. The Bebilith has advantage on saving throws against spells and other magical effects.
Spider Climb. The Bebilith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The Bebilith makes three attacks with it's leg pin, targeting a different target with each attack, or makes two bite attacks.
Leg Pin. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) piercing damage.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3D8 + 5) slashing damage and the target must make a DC 15 Constitution saving throw, taking 22 (6d6) poison damage on a failed save, or half as much damage on a successful one
Web (Recharge 5–6). Ranged Weapon Attack: +7 to hit, range 30/60 ft., one creature. Hit:The target is restrained by webbing. As an action, the restrained target can make a DC 16 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Description
Bebiliths are enormous, predatory, arachnid demons that hunt other demons. A bebilith has a body the size of a plow horse, with legs spanning more than 14 feet. It weighs more than two tons.
They delight in causing suffering and pain in others, but especially so in demons whom they hunt for food. No one is quite sure why this is, as it is unusual to say the least, but in the words of the Arch mage Salen.. "Anything that kills demons is all right in my book as long as it leaves me alone."
Their telepath allows them to communicate silently with one another.
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