Crystal Sense. Crysmals can sense the presence of any crystals or gems within 30 feet.
False Appearance. While the crysmal remains motionless, it is indistinguishable from a normal gem or crystal.
Spellcasting. The crysmal's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring only somatic components:
At Will: detect magic, mage hand, silent image
3/Day: dimension door, sanctuary
Stinger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) piercing damage, and the target must make a DC 12 Charisma saving throw, or have its Strength score is reduced by 1d4. The target falls unconscious if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Shard Spike. Ranged Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (3d4+2) piercing damage. On a hit the shard shatters into tiny shrapnel that deal 1d4 piercing damage to any creature within 5ft. of the target. The spike regrows in 24 hours, but until it does, its impaired sting does only 1d4+2 damage.
Description
Scorpion-like crysmals originate in the deepest caverns of the Plane of Earth. On rare occasions, these strange creatures wind up on the Material Plane, usually in subterranean areas rich with natural gem and crystal formations. The crystalline planes of their bodies absorb and refract natural light, which some claim is the source of their supernatural powers.
Singular in purpose, a crysmal seeks only to reproduce. It does so by gathering stone crystals and gemstones, fashioning them into a Tiny facsimile of its own body, and jolting the new creature to life with a burst of the crysmal’s own life energy. These newly created crysmals are known as shardlings (treat as a crysmal with half its max hp), and grow to adulthood after a few months of gorging on crystals and gemstones.
To make a single shardling, a crysmal requires 1,000 gp worth of crystals. Until it has enough material to reproduce, it stores these gems inside its body, and if slain, the gems are visible among the shards of the creature’s corpse. Because of this reproductive need for gemstones, crysmals are relentless in their pursuit of the treasures, valuing them much as other living creatures value infants of their own race. Crysmals do not recognize that other creatures treat gems as wealth, and attempt to seize gems carried by others whenever the opportunity arises. A crysmal normally uses its spell-like abilities to befuddle opponents, grabbing at pouches with gems when the bearer is distracted, and normally only resorts to physical violence once all other tactics fail.
Comments