Medium Humanoid, Chaotic Neutral
Armor Class 14
Hit Points 45 (7d12)
Speed 30 ft.
STR
7 (-2)
DEX
12 (+1)
CON
10 (+0)
INT
18 (+4)
WIS
20 (+5)
CHA
16 (+3)
Skills Arcana +8, Medicine +9
Damage Immunities Cold
Senses Darkvision 50ft, Passive Perception 15
Languages Abyssal, Common, Infernal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Sister of Amber. If Aqua Alabaster is within 15ft of Amber Alabaster, she gains resistance to Fire Damage and gains +2 to her attack rolls.

Sister of Amethyst. If Aqua Alabaster is within 15ft of Amethyst Alabaster, she gains Resistance to Lightning Damage and gains +2 to her attack rolls. 

Actions

Multiattack. Aqua Alabaster makes 2 attacks each turn. One of these attacks must be an Ice Spear.

Ice Spear. Ranged Spell Attack: +7 to hit, range 25 ft., 1 target. Hit: 15 (4d4 + 5) [Cold] damage.

Aqua's Rage. (Recharge 4-6) Aqua's Rage freezes the area around her in swirling flurries of ice and snow. All non-friendly creatures within 10ft of Aqua must make a DC15 Dexterity Saving Throw or be dealt 12 (3d8) Cold Damage or half as much on a successful save.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Sisters Three. (Recharge 5-6) Aqua Alabaster will begin summoning her immense power and hold an attack action. If both Amber and Amethyst have held this attack action, all three sisters will release their stockpiled power in unison creating a powerful shockwave of magical power. All creatures within 30ft of any Alabaster sister are thrown backwards 10ft and become prone, taking 16 (4d6) Force Damage. This cannot be avoided.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Angrywifey

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