Medium Undead (Human), Chaotic Evil
Armor Class 16 Natural
Hit Points 57 (5d12 + 25)
Speed 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
20 (+5)
INT
18 (+4)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws CON +7, CHA +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 50ft, Passive Perception 12
Languages Abyssal, Common, Infernal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

False Vanity. Agatha has a fragile mental image of herself. If at the beginning of her turn she can see her true reflection in a mirror she will be delt 1d4 Psychic Damage. As a bonus action before attacking she will smash the mirror. 

Actions

Multiattack. Agatha makes 2 attacks. One of which must be made with her screech.

Screech. Melee Weapon Attack: +3 to hit, reach 70ft. Agatha throws back her head and lets out an inhuman screech from her throat. Hit: 6 (1d6 + 3) [Psychic] damage. 

Devour.  Agatha rushes at the nearest creature, stretching her defiled neck back showing her bristling teeth. The creature must make a DC 12 Strength Savings Throw to shove Agatha away. On a fail Agatha's teeth latch onto the creature dealing 7 (2d6+1) Piercing damage. The creature is now grappled and may attempt to make another saving throw at the end of its each subsequent turn. A grappled creature is automatically hit by the next devour on Agatha's next turn. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Angrywifey

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