Huge Beast, Unaligned
Armor Class 16 Natural
Hit Points 66 (7d12 + 21)
Speed 40 ft., Climb 15 ft., Walk 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
3 (-4)
Skills Athletics +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 100ft, Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Hold Breath.  Anaconda of the Sinkhole can hold its breath for up to 1 Day.

Lengthy Constrictor. The Anaconda of the Sinkhole is large enough to grapple and constrict up to 5 targets smaller then its current size at the same time (each constrict is still a separate action).

Actions

Multiattack. May make 3 attack actions. If able, one of these attacks must be the constrict action.

Fanged Bite. Melee Weapon Attack: +7 to hit, reach 15 ft., 1 target. Hit: 11 (3d4 + 4) [piercing] damage. 

Constrict. Melee Weapon Attack: +7 to hit, range 15 ft., 1 target. Hit: 9 (2d4 + 4) [bludgeoning] damage. This creature is grappled. DC16 Strength to escape as an action. Until this grapple ends, the creature is restrained. 

Sinkhole (Recharge 5-6). The Anaconda thrashes around against the unstable walls of the sinkhole causing even more earth to fall into the water and sink into abyss. The circle of the sinkhole increases by 5 ft in each direction. A creature in the sinking area may make a DC 14 Dexterity Saving Throw to jump back 5 ft or fall into the water with the Anaconda.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Angrywifey

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