Huge Fiend (Devil), Lawful Evil
Armor Class 23 (natural armor)
Hit Points 400 (30d12 + 200)
Speed 40 ft., Fly 80 ft., Climb 40 ft.
STR
30 (+10)
DEX
15 (+2)
CON
30 (+10)
INT
25 (+7)
WIS
20 (+5)
CHA
25 (+7)
Saving Throws STR +18, DEX +10, CON +18, WIS +13
Damage Vulnerabilities Slashing from a Vorpal Sword
Damage Resistances Cold
Damage Immunities Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 200 ft, Tremorsense 100 ft, Truesight 120 ft., Passive Perception 14
Languages Common, Infernal, Telepathy 120 ft.
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Fear Aura. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 25 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.

Magic Immunity. The pit fiend is immune to spells and other magical effects.

Magic Weapons. The pit fiend's weapon attacks are magical.

Innate Spellcasting. The pit fiend's spellcasting ability is Charisma (spell save DC 25). The pit fiend can innately cast the following spells, requiring no material components:

At will: fireball

10/day each: wall of fire

Actions

Multiattack. The pit fiend makes eight attacks: two with its bite, two with its claw, two with its mace, and two with its tail.

Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: ? (6d6 + 12) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.

Mace. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.

Tail. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.

Description

Archduke of Avernus. After he downed an imp as a lemure, his fighting prowess was noticed. He rose quickly through the infernal ranks, from errand boy, to general, to Archduke. He is the most sociable of the Archdukes, and he will want to hear your story to inscribe on his victory wall, before he obliterates you. Or if you go to him to trade, before the transaction. If you refuse though, he will call his Chain Devils to torture it out of you. He is as tall as a Storm Giant, and stronger than one too, with a massive throne, made of a mini volcano. He is also immortal, even if killed in Avernus, because he killed an Emprean, and drank it's blood.

Monster Tags: Devil

AncientBlack

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