Small Monstrosity, Chaotic Evil
Armor Class 22 Natural armor
Hit Points 30 (2d4 + 5)
Speed 120 ft.
STR
22 (+6)
DEX
14 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
18 (+4)
CHA
8 (-1)
Saving Throws STR +8, DEX +4, CON +4, WIS +6
Skills Stealth +10
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks while in Dim Light or Darkness
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened
Senses Darkvision 600 ft., Passive Perception 23
Languages Abyssal
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Nightwalker. When the voidling is in dim light or darkness, it is considered to be invisible.

Primal Darkvision. The voidling has a darkvision range of 600 feet and can see through magical darkness.

Creeper. The voidling gains advantage on attacks and saving throws when in dim light and darkness.

Actions

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 8) slashing damage.

Maim. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 36 (12d6 + 4 piercing damage.

Dark Ichor. When a voidling is reduced to 0 hit points, it leaves behind an explosion of thick black ichor in a 10 foot radius. Creatures within range must make a DC 16 Constitution saving throw or become poisoned on a failure for one minute.

Monster Tags: monstrosity

Habitat: Underdark

aplyokai

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