Nightwalker. When the voidling is in dim light or darkness, it is considered to be invisible.
Primal Darkvision. The voidling has a darkvision range of 600 feet and can see through magical darkness.
Creeper. The voidling gains advantage on attacks and saving throws when in dim light and darkness.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 8) slashing damage.
Maim. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 36 (12d6 + 4 piercing damage.
Dark Ichor. When a voidling is reduced to 0 hit points, it leaves behind an explosion of thick black ichor in a 10 foot radius. Creatures within range must make a DC 16 Constitution saving throw or become poisoned on a failure for one minute.
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