Hierarch of the Church. If the hierarch casts a spell of 1st level or higher and targets an ally with the spell, that ally can use their reaction immediately after the spell to make one weapon attack against a creature of the hierarch's choice that they can see. Each spell level beyond 1st allows an additional ally to benefit from this feature.
Rites of the Hierarchy. The hierarch may cast specified spells as rituals, even if not normally able to.
Zealous Wrath. The hierarch's weapon attacks are magical. When the hierarch hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).
Spellcasting. The hierarch casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 17). The hierarch counts as an 8th level spellcaster for purposes of modifying spell effects.
At will: bless*, cure wounds, sacred flame, thaumaturgy, ceremony, command, gentle repose
2/day each: mass healing word*, guiding bolt, hold person, protection from evil and good*, locate object*
1/day each: flame strike, scrying*, zone of truth*, spiritual weapon
*The hierarch can cast these spells as rituals
Multiattack. The hierarch makes two mace attacks.
Mace. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage plus 18 (4d8) radiant damage.
Will of the One. The hierarch presents their holy symbol, and each creature of their choice that can see or hear them within 30 feet of the hierarch must succeed on a Wisdom saving throw or be charmed by them until the end of their next turn or until the charmed creature takes any damage. The hierarch can also cause any of the charmed creatures to drop what they are holding when they fail the saving throw.
Parry. The hierarch adds 4 to its AC against one melee attack that would hit it. To do so, the hierarch must see the attacker and be wielding a melee weapon.
The hierarch can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The hierarch regains spent legendary actions at the start of its turn.
Wrathful Strikes. The hierarch makes two mace attacks.
Radiant Bolt. The hierarch casts guiding bolt without expending any uses of the spell.
Overseer of Rites (Costs 2 Actions). The hierarch leads attendant acolytes in prayer, joining their divine power - be it to smite foes of the One or to execute religious functions. Until the start of the hierarch's next turn, Church of the One acolytes and priors that are within 30 feet of the hierarch and can see and hear them may ignore the limitations of their Ecclesiastical Rites feature.
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