Ecclesiastical Rites. Unless otherwise specified, the acolyte can only cast spells as rituals, even if not normally able to. In addition, the acolyte must possess a holy symbol to access spellcasting actions or features.
Acolyte of the Church. Spells the acolyte casts as rituals still require their components. Furthermore, ritual spells cast by the acolyte still count against any limitation of the amount of spells the acolyte can cast; such as spell slots or x/day limitations.
Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Spellcasting. The acolyte casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15).
At will: bless, cure wounds, sacred flame*
1/day each: heroism*
*The acolyte can cast these spells normally
Previous Versions
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