Shapechanger. The werehouse can use its action to polymorph into a house, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Werehouse Properties. The werehouse has the following traits:
- In human form, the werehouse is Medium.
- When it polymorphs, the werehouse falls prone and cannot stand up.
- Damage immunities only apply in house form.
Multiattack (Human Form Only). The werehouse makes two melee attacks.
Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage.
Bite (Human Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 9 Constitution saving throw or be cursed with werehouse lycanthropy.
Description
All werehouses are descended from one original werehouse. This werehouse was cursed by a spirit with werehouse lycanthropy, causing them to transform into the last house they lived in every full moon. It didn't matter if the place they were couldn't fit the house, the house would break through. After the house was fully formed, however, it worked as if it were actually the house, and thus was susceptible to anything that could damage the house but couldn't damage the human.
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