Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy, resistance, mending
1st level (4 slots): command, healing word, inflict wounds, shield of faith
2nd level (3 slots): enhance ability hold person, spiritual weapon
3rd level (3 slots): bestow curse, protection from energy
4th level (3 slots): banishment, death ward
5th level (2 slots): contagion, flame strike
Multiattack. The Cult Leader makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 3) piercing damage.
Legendary Resistance (1/day). If the Cult Leader fails a saving throw, it can choose to succeed instead.
Description
Cult Leaders are at the top of a cult's leadership, usually remaining an an anonymous figure to the public. They tend to either be the founder or one of the original members in the cult.
Previous Versions
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10/6/2022 4:08:00 AM
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