Detect Life. The banshee can magically sense the presence of creatures up to 5 miles away that aren’t undead or constructs. She knows the general direction they’re in but not their exact locations.
Incorporeal Movement. The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.
Turn Resistance. The Banshee Queen has advantage on saving throws against any effect that turns undead
Corrupting Touch. Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (5d6 + 4) necrotic damage.
Horrifying Visage. Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the banshee’s Horrifying Visage for the next 24 hours.
Wail (3/Day). The banshee releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 18 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 16 (5d6) psychic damage.
Create Specter. The Banshee Queen targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the Banshee Queen's control. The Banshee Queen can have no more than seven specters under its control at one time.
The Banshee Queen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Banshee Queen regains spent legendary actions at the start of its turn.
Corrupting Touch (Cost 2 Actions. The Banshee Queen uses her Corrupting Touch
Frightening Gaze (Costs 2 Actions). The Banshee Queen fixes her gaze on one creature she can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Banshee Queen's gaze for the next 24 hours.
Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the Banshee Queen must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much on a successful one
Description
While many know the banshee's and their terrifying visage, the rare Banshee Queen is thought of only as myth to some, and to the few fortunate enough to survive an encounter with one are oft driven mad by it. The sorrow and rage that fuels the banshee's existence is much more powerful in these cursed beings who feel naught but malice and hate for the world around them.
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